이 부분은 창의력을 발휘하여 볼텍스 게임판에서 자신의 궁극적인 게임을 개발하도록 유도하기위한 것입니다. 이러한 예들은 특별한 각도에서의 개념 게임이거나 퍼즐입니다. 숫자는 숫자세기와 게임판의 역동적으로 컨트롤 하는 것에 도전하는 것입니다! 계산법은 수학적 수준에서 최상급의 단계입니다! WispsS (S’mple)와 WispsX (X’tra)는 무한한 가능성으로 한계에 도전하고 있습니다..
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